﻿KNOWN BUGS 241-2

some more cakerooms to be listed

start
	music at start has some wrong notes
60 
	must push buttons slowly if not the machine will not work
83 (tetris)
	a block cut itself from 3 block into 2+1 like: ---  > --   -
92 (minesweeper)
	Not all levels are proven to be doable without guessing
100
	Rarly hole by the crafting table

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Welcome to the minecraft map Two For One.
In this document you can find out what to do, and where to find cakerooms.
But first of all the links of 241

241 part 1 Forum
http://minecraftforum.net/topic/1408099-
241 part 2 Forum (direct link not yet available)
http://adf.ly/1Fymv6
241 Files (this file + resource pack)
http://adf.ly/1Fxw0n



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------------------ Two For One Part 1 ------------------
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Testchamber 1 (With Cakeroom)
Both subjects have to take turns jumping to the other side.
Testchamber 2
There are 3 pressureplates, the stone one opens the chest, put paper in the dispenser, and drop it on the wooden pressure plates
Testchamber 3 (With Cakeroom)
Walk to the other side, then jump up using the trapdoor, and use shift (or jump) to get past the pressureplates
Testchamber 4
Burn the wool (and the ceiling) and swim up in water to let the lava disappear
Testchamber 5 (With Cakeroom)
Swim up, burn all the wool, turn water off (switches) go down, burn the wool, and let the pistons go away with the levers
Testchamber 6 (With Cakeroom)
Pres the 3 buttons, and 3 numbers will appear (if you are upstairs) press these numbers in the wall (down left) (answer = 281)
Testchamber 7 (With Cakeroom)
Push the sand in the middle using the pistons
Testchamber 8
Turn all the lights off, left control right lights, right control left lights.
Testchamber 9 (With Cakeroom)
Jump up, and read the color code (next color is pressure plate 3) iron is stop, (answer = red, orange, yellow, black)
Testchamber 10 (With Cakeroom)
Just finish the maze
Testchamber 11
Right go, left go, right back, left go, right go, right go (stand on pressure plates during the jumps)
Testchamber 12 (With Cakeroom)
Jump up, burn the roof, step on the pressureplate to get stairs,
Testchamber 13 (With Cakeroom)
Let the minecart go to the end (far right button is start)
Testchamber 14
Solve the questions, don’t forget to insert every code (the button on the end)! (answer = 21, 38, 96, 75)
Testchamber 15
Let the tree grow, use the trapdoor to get up.
Testchamber 16 (With Cakeroom)
Right side jump to the other side, left side controls the water
Testchamber 17 (With Cakeroom)
Solve the maze (far left is exit) button is for the doors
Testchamber 18 (With Cakeroom)
Red = stop, green = walk, that easy :P (you can also just jump)
Testchamber 19 (With Cakeroom)
Press the button to let the lava flow, flip the lever to let the cobblestone go up, get it in the roof to open the doors.
Testchamber 20 (With Cakeroom)
Copy the sound (answer = 4, 5, 1, 2, 3)
Testchamber 21
Flip the switch as fast as you can, and make a bridge
Testchamber 22 (With Cakeroom)
One jumps, the other moves the blocks (answer = 1, 3, 2, 4, 5)
Testchamber 23
Hit lever to open the gate, stand on the pressureplate to make the code appear (answer = 3, 2, 6, 1)
Testchamber 24 (With Cakeroom)
Jump at the same time to the other side.
Testchamber 25 (With Cakeroom)
Stand on 2 pressureplates on the left or the right side, make 3 white colors.
Testchamber 26 (With Cakeroom)
Take the map, read it, then throw it on the wooden pressure plate (answer = 3, 7, 5)
Testchamber 27
Try to make the shape (on = down, off=up)
Testchamber 28
Walk in a circle, and stand both on the pressure plates
Testchamber 29 (With Cakeroom)
If you’re reading this you are either very stupid or just reading the entire objective list just for fun.
Testchamber 30 (With Cakeroom)
Just jump to the other side
Testchamber 31
Let one subject jump up , I recommend the best subject because there will be a cheat way after 20 seconds
Testchamber 32
Speedrun both to the other side (be faster than the lights!)
Testchamber 33
Throw the fishing rod on to the pressureplates, and if the lights are on, put them in the the hole (next to the sign)
Testchamber 34
Jump up, buttons and levers are there to annoy the other subject
Testchamber 35 (With Cakeroom)
Make a creeper face , (black = down, green = up)
Testchamber 36 (With Cakeroom)
Teleport with the enderpearls, try to jump sometimes or you won’t have enough ender pearls in the end.
Testchamber 37 (With Cakeroom)
Try to get the water in the hole, the buttons control the blocks (and switches) and switches control the water
Testchamber 38
Hit only the right colors, (answer = yellow, blue, purple, black)
Testchamber 39
Burn the whole chamber, finish the jumping puzzle
Testchamber 40 (With Cakeroom)
A timed run (for the first one, jump!)
Testchamber 41
The one on the right should make the jumping puzzle work. Every button does something to help or annoy the one on the left. Press the reset button to reset the pistons.
Testchamber 42
Look at the gravel, is it the top block, or the bottom block. Point the levers at the gravel.
Testchamber 43
Press the button, click the minecart. Pick up the paper, throw it in the hole, press the other button, press the other button, go up in the water.
Testchamber 44
Find your way through the soulsand; 1) Jump to the right. 2) Press the button together, sprint and jump. 3) look back when standing on the soulsand, press the button
Testchamber 45 (With Cakeroom)
Look at the glowstone, those are the pressureplates you are allowed to stand on (the door and redstone-lamp also counts as pressureplates where you can stand on)
Testchamber 46
go down in the hole, burn the wool, stand on the pressureplate, go in the hole on the left, press the buttons to put the gravel up to make a ladder, press teh ‘open door’ button go down, press the button, get out of the button room.
Testchamber 47
turn on the particles, press the button. Watch at the colors of the potions, enter the code (green, orange, pink, red)
Testchamber 48 (With Cakeroom)
throw the paper in the holes (for the two most left, you need to throw oblique
Testchamber 49
Do what you have learnt: 1) both stand on the pressure plates, pick up the paper, throw the paper on the wooden pressureplate, pick the paper back up! 2) make the figures with the levers. 3) Enter the code from the map (375) and throw the 2 paper in the 2 holes, you can give paper to each other with the chest. 4) solve the question (34). 5) stand on the right pressureplate, jump to the other side, stand on the left pressureplate, jump to the other side. 6) the left one should go all the way to the back, keep standing on the pressureplate there, that will open the chest, use the dispensers to give the paper to each other. 7) pick up the flint & steel out of the chest on the left side, go up in the water, burn the wool, flip the levers, burn the wool. 8) Stand on the left pressureplate, go up to the right, stand on the pressureplate, go up on the left side. Press the button, click the minecart, pick up the paper, throw the paper in the hole. 9) make a creeper face upside down with the levers. 10) use the pressureplates to go up.
Testchamber 50
Press the button in the middle of the room before the arrows shoot. Watch out! a button does not always open on the same side. The lights tell you where a button is opened.
At the end, (With Cakeroom)
Watch the credits, use the iron block to go to the puke, eat the cake, and follow the path, burn the huge cake, the rest will follow.
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------------------ Two For One Part 2 ------------------
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Testchamber 51 (With Cakeroom)
	Press the first pressure plate and button, out then put the paper on the first one
Testchamber 52
	`Take the paper from the chest, put them on the pressure plates
Testchamber 53 (With Cakeroom)
	Jump to the other side on the same time, over the falling sand
Testchamber 54 (With Cakeroom)
	Go to the end of the maze, Blue is connected to orange
Testchamber 55 (With Cakeroom)
	Jump to the other side on the same time,
Testchamber 56 (With Cakeroom)
	It’s a piston push level, just think about what you are doing!
Testchamber 57
	Step in hole: 1 + 6 (Gold), 3 + 6 (chest), 1 + 5 (throw), 1 + 4 (give paper)(enderchest), 2 + 4 (throw), 3 + 4 (jump over hole)
Testchamber 58 (With Cakeroom)
	Melt iron, make a flint and steel, burn the wool, make the shapes, (Hoppers will help you pass items)
Testchamber 59 (With Cakeroom)
	Jump to the other side
Testchamber 60 (With Cakeroom)
	Buttons are connected to one or more up or down pillars, put glowstone (looks like iron) on the place
Testchamber 61 (With Cakeroom)
	Run to the other side on the same time,
Testchamber 62 (With Cakeroom)
	make mushrooms (64 bone meal for each must be enough xD)
Testchamber 63 (With Cakeroom)
	It’s just a water maze
Testchamber 64 (With Cakeroom)
	Help the other test-subject to jump, if light go on you should reset
Testchamber 65 (With Cake)
	Shoot the targets from the minecart
Testchamber 66 (With Cake)
	Let the XP do the maze, it will follow the person above
Testchamber 67 
	Jump from minecart to minecart, like frogger
Testchamber 68 (With Cakeroom)
	slide the pieces to make my face like on the right
Testchamber 69
	Solve the redstone problem, for the dia block to move, spam a lever to temporarily make the sticky piston only push and not pull
Testchamber 70 (With Cakeroom)
	Drop down and survive
Testchamber 71 (With Cakeroom)
	Get the bunny through the maze
Testchamber 72
	Build the flying machine to make a entrance (hole) in the wall
Testchamber 73 (With Cakeroom)
	Its a one way maze
Testchamber 74
	Copy the beacon colors; yellow green, blue red, black white, green blue, red yellow
Testchamber 75
	Use the anvils to get up
Testchamber 76 (With Cakeroom)
	Right person: N(orth) (then) E(ast) N E N S S N. Left person; N S N S N E E N
Testchamber 77 
	Music disk order; 4 6 2 8 5 9 3 7 1
Testchamber 78 (With Cakeroom)
	Remake the big button from wool, don't forget the gray block on top, inside empty to be correct
Testchamber 79
	Rename the wool blocks to disk name, yellow “13”, purple “mall”, dark green “ward”, green “cat” etc
Testchamber 80 (With Cakeroom)
	Try to get all blocks and craft them, throw a seed on the pressure-plate, put a sign on 6high and jump from the chest on it, remove water with a sponge, burn wool, throw chicken in there, pearl up and press button after the other test-subject stood on green
Testchamber 81 (With Cakeroom)
	Solve redstone puzzle, for quick solve, press the 2 right back
Testchamber 82
	Avoid all the minecarts
Testchamber 83 (With Cakeroom)
	Get a full row in the tetris game
Testchamber 84
	Get to the other side with the blocks you have, and the right test-subject must get back to give the items to the other test-subject, he needs to place a slime block, step on it, and place a block on the side, and then remove slime block, and so on. use sand and then cactus to get higher and make the jump.
Testchamber 85
	Minecart maze, spamm these buttons; green, purple, orange
Testchamber 86
	Play a game of “memory”, get 2 the same blocks. get all the blocks in less then 10 tries on screen to win. (write them down)
Testchamber 87
	in F3 “Biome:” tag. place the blocks that appear there. Solution = P E I N E M P.
Testchamber 88
Let the pig through the maze, it follows 1 person up to 5 blocks away.
Testchamber 89 (With Cakeroom)
	<Enderpearl level>
Testchamber 90 (With Cakeroom)
	Mine the spawner with the pickaxe at the end of the jumping parkour.
Testchamber 91
	Do the quick jumping parkour.
Testchamber 92
	This is a game of minesweeper. if you really can't do this, type this to skip the level “/setblock 48 107 294 redstone_block”.
Testchamber 93
	Play the game of Unblock me; blue 1 left, purple 1 down,gray 3 right, orange 1 up, blue 1 left, yellow 1 up, green 3 right,pink 1 down, blue 2 left, orange 3 down, red 3 right, orange 1 up, green 1 left, purple 3 down, red 3 right.
Testchamber 94
	Rebuild the 3 structures the other person got and press the button
Testchamber 95
	Guide the water to the boat; black, yellow, blue, brown, purple, orange, pink. Time it corectly
Testchamber 96
	There blocks were you can jump on in the room. the roof tells you were
Testchamber 97
	Breed the cows, the young ones turn off/on lights. L1 R2 R3
Testchamber 98
	get through the water maze, don't forget to breathe sometimes and there are mobs trying to kill you. You can cancel the attack by getting under a block
Testchamber 99
	<portal gel jumping>
Testchamber 100
	(1)solve the 4 minigames, and collect all the gold. 
		Answers math: 50, 522, 1.2, 33, 9
		Answers history: 1.7, 1.4.2, 0.0.19a, 0.0.12a, 1.0.5
	(2) Craft golden blocks from the nuggets.
	(3) Finish the Beacon build. and activate the Beacon (I recommend regen, jump, speed or resistance
	(4) Both players need to start on a piston, when 2 are active the fight will begin.
	(5) GLaDOS will do random attack, try to hit the fireball at her. Hit her 7 times (see heath bar) 
	(6) walk through the entrance under were GLaDOS was and what just opened, and finish the map
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------------------ CAKEROOMS  part 1 -------------------
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Cakeroom 1 Testchamber 1
	If you fall in the water for the first time, stay a couple of seconds in the water.
Cakeroom 2 Testchamber 1
	When you finished room 1, swim in the middle back, through the glass, wait until you see ‘opening cakeroom’ then go back down on the other side.
Cakeroom 3 Testchamber 3
	in the room with the golden 3 on the floor, press a little button on the left of of the water.
Cakeroom 4 Testchamber 3
	When you finished, go back, the doors at the bottom opened.
Cakeroom 5 Testchamber 5
	press the button next to the water in the room (with the beds) and go down the water.
Cakeroom 6 Testchamber 5
	After finishing, wait 10 sec, and go down to the levers again.
Cakeroom 7 Testchamber 6
	Eat the cake. (upstairs)
Cakeroom 8 Testchamber 7
	Stand in all the corners downstairs. (just push the minecart if you can see it)
Cakeroom 9 Testchamber 9
	Press the black button for about 10 times. (not to quickly! and make sure you push the black button first, and then enter the code, not first the code and then the black button)
Cakeroom 10 Testchamber 10
	In the maze somewhere, but you have to press a button first
Cakeroom 11 Testchamber 12
	After you have stairs in room, press both pressureplates again
Cakeroom 12
	After pressing both pressureplates there's also a cakeroom in the start of the room (the room with the beds)
Cakeroom 13 Testchamber 13
	recharge flint and steel
Cakeroom 14 Testchamber 16
	Close the wooden door(the one on the right)
Cakeroom 15 Testchamber 17
	Press a button in the maze then a cakeroom will appear in the maze. (top right corner, seen from where you start)
Cakeroom 16 Testchamber 18
	Press a button(above in the flint & steel recharge point) and a cakeroom will appear
Cakeroom 17 Testchamber 19
	There is a button on the right drop (where you fall in the water)
Cakeroom 18
	After finishing the cobblestone generator going up thingy, continue making cobble stone to get a cakeroom.
Cakeroom 19 Testchamber 20
	Press the far left button for about 10 times
Cakeroom 19 Testchamber 22
	There is a button when you finished the jumping puzzle(next to the ladder), press that.
Cakeroom 20 Testchamber 24
	Don't throw anything in the flint and steal recharge point yet, there is a button in it
Cakeroom 21 Testchamber 24
	After finishing, go back to the beginning, and finish it again.
Cakeroom 22 Testchamber 25
	stand on the pressureplate top right and the left one (to open the door) at the same time, in the next room is the cakeroom.
Cakeroom 23 Testchamber 26
	Stand on the wooden pressure plate, and the one to reveal the chest at the same time.
Cakeroom 24 Testchamber 29
	press the button above the water from the flint and steel recharge point.
Cakeroom 25 Testchamber 30
	press the button by the roof, and go to the end of the water (and swim down)
Cakeroom 26 Testchamber 35
	Hit the button, near the levers. A free cakeroom will appear at room 36
Cakeroom 27 Testchamber 36
	Instead of throwing the enderpearl to the redstone lamp) block, you can also throw it to the wall, where will be a button.
Cakeroom 28 Testchamber 37
	Let the water stream to the right side, and swim up and press the button
Cakeroom 29 Testchamber 40
	Stand both pressureplates (at the second part when you have crossed the first iron door)
Cakeroom 30 Testchamber 45
	Well, you can basically see it
Cakeroom 31 Testchamber 48
	There's a lava trash thingy, throw in all the paper, then press the button. The trash will magically transform in to cake
Cakeroom 32 Testchamber The End Part 1
	Eat the cake in the puke
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------------------ CAKEROOMS  part 2 -------------------
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Cakeroom 33 Testchamber 51
	Press the not a cakeroom button a few times
Cakeroom 34 Testchamber 53 
	Fail a lot of times
Cakeroom 35 Testchamber 54 change the sign on this cakeroom, its not right
	Get Teleported up to open the cakeroom
Cakeroom 36 Testchamber 55
	Fail a lot of times
Cakeroom 37 Testchamber 56
	Get 2 sand in the hole
Cakeroom 38 Testchamber 58
	Open both chests at the same time
Cakeroom 39 Testchamber 59
	Press one of the 2 buttons
Cakeroom 40 Testchamber 60
	Left person must stand in back corner to open the hall of cake
Cakeroom 41 Testchamber 61
	Let at least one test-subject make it and stand on the pressure-plate
Cakeroom 42 Testchamber 62
	Open the first right chest when light is off
Cakeroom 43 Testchamber 63
	Stand a lot of times on the 7th pressure-plate
Cakeroom 44 Testchamber 64
	When both failed, stand on the pressure-plates on the end
Cakeroom 45 Testchamber 68
	Press up a lot of times
Cakeroom 46 Testchamber 70
	When down and walked to the end, walk back
Cakeroom 47 Testchamber 71
	Press the button hidden in the maze
Cakeroom 48 Testchamber 73
	Walk to the cakeroom in the one way maze
Cakeroom 49 Testchamber 76
	Left test-subject must break safety glass
Cakeroom 50 Testchamber 78
	Press the button on the button a lot of times
Cakeroom 51 Testchamber 80 
	Try to craft the vines with 4 seeds pattern
Cakeroom 52 Testchamber 81
	Press the first right lever a lot of times
	
<some more cakerooms to be listed>
	
Cakeroom ?? Testchamber 89
	Its open after level gen. go to the 2th water pool
Cakeroom ?? Testchamber 90
	Hit the lever to open the door, hit it again to open the cakeroom entrance behind it.
